Here at the Project Zero Perspectives conference: Making, Thinking, and Understanding conference in San Francisco this weekend that's organized by Casie, I've started reminiscing about all the learning by making that's been going on in my own classroom and with the adult learners I work with at other times.
At today's conference David Perkins set the tone by noting how, among other things, the maker movement transcends traditional disciplines and prescribed studies. That sentiment was amplified in a session by Jen Ryan who discussed the Agency by Design (AbD) research done with Shari Tishman and Edward P. Clapp, that's identified two core concepts – making empowers learners and that empowerment leads students to recognize that they are fully capable of redesigning their world for the better. At the end of the day, Daniel Wilson noted that much of Project Zero's nearly 50 years of research has shown that learning is active, social, and visible.
Since making is a prominent feature of the conference and in education today, I thought I'd share some of the maker projects of the adult students I worked with this summer in the Michigan State University Master's in Educational cohort in Galway, Ireland. It showed me again how joyful teaching can be when we make things.
- Raspberry Pi'oneering in your library, Kelly Boston
- Harnessing the wind, Katie Findley
- Paper circuits and exponents, Joy Zaher
- Number gaming with Scratch and Makey Makey, Jennifer Stillwell
- Paper circuits and mapping in the elementary classroom, Erin Polski
- If given a choice, what would you make?, Christa Hanley
- Converting and resizing with 3D printing, Rachelle Galang
- Teaching symbolism in the ELA classroom with circuits, McKenzie Wallace
- Fashion and the maker movement, Chonsey Pogue
- Scratch with special needs students in mind, Alicia Sansing
- Squishy circuits text connections, Kristen Fenzau
- Creative introductions for the first day of school, Stephanie Cairns
- Learning grammar with little bits, Joie Marinaro
- Projects to make with a dead computer and other discarded electronics, Andy Foord